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Here is a world filled with treasures

- Professor Lawrence Hines, shortly before his disappearance.

Wires in the Woods is a solo and two-player tabletop role-playing game in which you play a curious little forager in an abandoned world. You will explore different locations, discover artefacts along the way, and come to see familiar objects through unfamiliar eyes. These left-behind items will help you solve any issues and conflicts that arise on your journey.

A collaborative project between award-winning TTRPG creator Tim Roberts and artist Simon J. Curd, Wires in The Woods is a role-playing game perfect for a cosy night in by yourself or with a partner.


Wires in the Woods can be played as a solo journaling experience or as a collaborative adventure with another player. The base rules are adapted from the Carta System by Peach Garden Press and augmented with additional mechanics and inspirational text by Tim Roberts.

The game uses a standard deck of playing cards that act as a gradually revealed location map. The cards also provide triggers for upcycling tasks and a d66 rollable table generates found artefacts, encounters and events.

In Wires in the Woods, you choose one of five foragers to role-play:


Each creature has a unique skill and hindrance that can make a task easier or introduce a complication, whether it be the gift of flight, superb dexterity, or the ability to work as a team. The rulebook contains all the information to create a base explorer and tweak it to make it unique.

As you explore, you will come across (un)familiar objects you can combine and upcycle to overcome conflicts and issues you encounter during your exploration.


At certain points in the game, discoveries are triggered. These are artefacts left behind by the former inhabitants of the world that you are exploring. There are 36 predefined objects (you can introduce your own) which are generated by one of two means:

  • Rolling 2d6 and consulting a d66 table.
  • A blind grab bag containing 36 tokens.

The tokens are available as cut outs in the back of the book or, if you want something more durable, punchouts on card stock come as part of the Wanderlust pledge level.

You collect these artefacts to help you build things to solve problems and conflicts that arise during gameplay.

The two-player mode works either as a collaborative GMless experience, or it can be played as one GM, one player. The rule adjustments for these modes are included in the core rulebook.

The 88 page hardcover rulebook will be printed by Standart Impressa -- the same folks who print Mörk Borg and Vaesen, so you can expect high quality, deep colour reproduction to maintain the integrity of the artwork throughout. The pages will be 150 gsm Munken Print Cream for a durable and nostalgic feel.


Tim Roberts is an award-winning creator of solo role-playing games including Be Like a Crow, Be Like a Cat and d666. Originally from the West Yorkshire, he now lives in Somerset where he runs an independent TTRPG publishing company. When he's not writing, he's thinking of things to write.

Simon J. Curd is an illustrator based in Nottingham whose work dwells on nostalgia and decay, influenced by the abandonment of briefly treasured technology and once-loved locations. When he's not creating art, he likes to be out in the woods or watching a cult-classic with his cauliflower-eared cat, Waffle.

Wires in the Woods is currently being funded over on Backer Kit until mid-November 2024, with the aim of fulfilling March 2025.

Thank you for your interest ^^


StatusPrototype
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCritical Kit
TagsAtmospheric, Indie, Solo RPG, Tabletop role-playing game, Two Player

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Click download now to get access to the following files:

Wires-quick-start.pdf 11 MB